Windscale : Disaster
A downloadable game for Windows and Linux
A playable-demo of my upcoming game "Windscale:DISASTER"...
--LATEST UPDATE (11-6-26)--
Door-locks (Mastermind min-game)
Imported "street pack" textures
Improved weapon-cycling
Shattering glass(animated 3D model and particles)
Improved head-shots (now more responsive)
Rotating 3D weapon-pickups (more visible)
Rain/snow (with collision animation)
3D corpses (normal/headless)
Enemies knocked-back (when killed)
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--STORY--
In one of the World's worst Atomic-Bomb disasters (reactor fire), Royal Ordnance Factory Windscale, UK - 1957, the World's largest stockpile of plutonium burned uncontrollably for 3 days.
Thousands of tonnes of plutonium-239 - Polonium-210 - Strontium-90 - Iodine-131 - Technetium-99 and Dioxin fallout were released into the Earth's atmosphere.
A secret which was denied and hidden for nearly 70 years.
The NRPB casually told the UK Government (in 2024) "the leak of radioactive water from the Sellafield site is expected to remain uncontained for at least another 30 years."
2025, the UK government announced that the damaged site had secretly been commissioned (for the last 58 years) to reprocess a new plutonium stockpile as part of the Trident Nuclear Weapons Project, producing 2,300 tonnes per year. (1.5 kilogram of plutonium is required to make a nuclear bomb).
Sellafield releases the same amount of radioactivity into the environment as Chernobyl every 4.5 years. One of these radioactive substances, krypton-85, causes death and skin cancer.
Despite detectable harmful radioactive contamination still being detected in neighbouring Countries (Ireland, Isle of Man and Norway,) the task to contain the radioactive leak and retrieve the dangerous radioactive waste is now underway.
The UK Public Account Committee recently revealed the annual running cost of the Sellafield site is £2 Billion Pounds a year. The cleanup costs are an estimated £121 Billion per year...
...full decommission of the site is not expected until the year 2120.
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--FEATURES--
Completely homemade game (using easyFPSeditor)
One-man development (no A.I. involved)
Tools Used: Affinity Photo/Trimble Sketchup/Maverick 3D/Renoise/Mixcraft RS/Sublime Text
Homemade states/scripts/models/sprites/music
Complex state-machine scripting providing unique features
2D enemy (multiple attack animations)
Breakable glass-windows
Corpses lie in the position/direction they were killed
Zoom/aim with right-mouse-button (changes speed/accuracy/damage)
Real-life weapon-handling actor (special thanks to @Python)
Multiple weapons: Pistols, Rifle, Launcher, Folding machine-gun
Gun-smoke effect
Destructible Vehicles
Weapon pickup (top-up partially-empty weapons or awards ammo-tin if full)
Smoke-trails/explosions/shockwaves/debris-blasts/animated lighting/Camera shake
Animated spent-cartridge/empty-shells
Dual-wield pistols (pickup multiple pistols to activate)
Realistic bullet-trajectory effect
Weapon-inspect animation for player-idle (interrupt animation by moving player)
Shared ammo between weapons (ammo-tin pickups can reload any weapon)
Auto-holster empty weapon
Auto-cycle empty weapon to next reloaded weapon
Multiple firing-modes for each weapon (dual-wield/head-shot/double-tap/grenade-toss etc)
Mixed-media 2D and 3D enemies (2D sprites and 3D corpses)
Enemies are knocked-back when killed
Giblet-effect for hard-damage attacks
Blood-spray animation for aimed-headshots
Rain/snow effect (environmental surface-collisions with impact animations)
Multi-branching enemies (randomised attack...)
Real head-shots - aimed head-shots will explode enemy heads
A-synchronous enemy timings/behaviours/animations (no 2 enemies are exactly the same)
Photo-referenced 3D building-facades from real-life locations around the World
Photo-referenced military and civilian vehicles
3D vegetation
- Special thanks: @Sir.Spaniel (swim-script) and @Flappy (dust-script) @TeacupGuy (grenade-script)
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--TO DO--
Exploding Barrels
Rescue NPC/Hostages (for reward)
Elevators/Coded-lock doors/Fetch-puzzles
Car-jack option to loot vehicles
Loud noises (explosions/car-alarms/ alert nearby enemies)
Helicopter deploys enemy troops by rope-ladder
Bubbles and caustics for underwater
3D ash/palm trees
Currency-system to purchase upgrades/tools/weapons/equipment
Parkour elements (jump/crawl/climb/swim/shimmy from area to area)
Tools-system unlocks previous areas (re-playability)
Bomb-disposal element (disarm bombs to collect explosives/set traps)
Drop anywhere onto the map using birds-eye parachute-view
Character-driven storyline - story/clues unfold through narrative
Underground tunnel-system (maze)
Procedural 3D internal building-interiors
Parallax 2D external building-interiors
Reload animations cancelled by moving player
Multi-branching enemy-health (run/walk/limp/crawl)
Snow effect (environmental surface-collisions with melting animation)
Real "dismemberment" aimed body-shots will instantly explode enemy limbs/torso
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | VP |
| Genre | Shooter |
| Tags | boomer, efpse, FPS |
| Content | No generative AI was used |

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